Photo: The Verge

Netflix recently announced the production of a live-action movie based on a retro-futuristic video game series, BioShock.

The streaming giant announced on Twitter that it would collaborate with 2K and Take-Two on a live-action adaptation of the well-known immersive sim set in an underwater city supposed to be a home for Earth’s most remarkable minds before sinking into mayhem, created by Ken Levine.

Even though the plans for the film have been in motion for about a year now, the lineup—writer, filmmaker, and cast—for the project has not been specified.

In 2007, BioShock was issued with SystemShock as its predecessor. The game’s setting is in an underwater city named Rapture. Players were strangely drawn to the depths, only to unveil an appalling history about the city that was supposed to be a haven for the rich and powerful but ended up being an underwater hell, home for scary armored giants dubbed Big Daddies.

BioShock is thought to be among the greatest games of its decade. It generated two follow-ups: BioShock 2 and BioShock: Infinite. However, without developer Ken Levine, a new BioShock game is recently created under a new studio, Cloud Chamber.

“Netflix is among the best and most forward-thinking storytellers in all of entertainment today. We are thrilled that they share our vision and commitment to the BioShock franchise, which is beloved by millions of fans around the world,” says Strauss Zelnick, CEO at Take-Two, in a statement.

“2K’s Cloud Chamber studio is deep in active development on the next iteration of the series, and coupled with our partnership with Netflix; we remain highly confident that BioShock will continue to captivate and engage audiences like never before,” Zelnick continued.

For some time now, BioShock has been aimed for a Hollywood adaptation. Briefly following the pilot of the first game, Gore Verbinski, Pirates of the Caribbean director, wanted to do a live-action movie. However, producers put the project on hold due to the director’s planned budget and R-Rating, and eventually, the project was laid aside entirely.

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